![]() The tool I use to make this tauri only supports back to 10.13, so anything before then probably won't even open - also Apple don't keep the default browser in old OSes up to date (Windows does for a while via service packs & in Linux you can do what you want) so I can only really support / can test on the last 2 major versions, sorry. Why doesn't this work on older MacOS version? I have no involvement in managing the files on the archive, try the FPGA Gaming discord. OpenFPGA video filter features (format dependent)įAQs Anything about files from the archive.Library viewing / editing once that's rolled out.List new cores / updates since the last Pocket was connected (with, optional, notifications).Installing / Checking for firmware updates (might wait for the real release of 1.1 for this).Settings supporting game specific settings.Input viewer supporting game specific inputs. ![]() Autobackup saves on connection (if there's changes).Save State management (search, bulk delete etc).Support for adding custom images from PNGs, editing platform data, etc.Hopefully get the saves backups working how I'd planned (close enough).The app'll always allow you to opt out of any incoming video.json file though & if Analogue introduces a way to customise the video out without conflicting with the core author's files then I'll support it. to add "Full Screen" modes), since I think this should be up to the core authors / users advanced enough to edit their own JSON (and deal with it if they break things). I'll not be supporting customising the video.json files (e.g.(If you really want to just download every core at once I'd recommend the mattpannella / RetroDriven updaters for this over this one) Also, with the number of cores coming from github now you'll run into rate limiting if you try and pull them all down at once. I'll not be adding any sort of "Install All" button to the UI, instead it's a slower process of choosing what cores you're interested in & seeing them, including links to support whoever put the time into getting the core onto the Pocket, in more detail.What this purposely isn't is a way to install 100 Cores in 20 seconds without really knowing what any of them are.It'll slap a pocket_sync.json file on to your pocket to hold config on first run.Plug in your Pocket / put in the SD card, click "Connect to Pocket", select the root folder (the one with Assets & Cores & Saves etc in it) and go.The SD card will need to have been initialised by the Pocket to get recognised.Note you'll need to click through to allow the application on Windows & right click to allow the application on MacOS since I can't be bothered setting up (& paying yearly for) the signing process.Download the installer for your platform from The Latest Release.Browse & manage (bulk delete) save states.Export corrected & upscalled screenshots.There will be a series of these things to come, and Loading Ready Run is also working on some shorts from the Tiny Tower universe."And fan-created apps let you load up a microSD card quickly and effortlessly."Ī Windows / Mac / Linux GUI to do stuff with the Analogue Pocket. The shorts bring some voices to the plane-riding Bitizens, and a pretty absurd (but chuckle-worthy) premise. Secondly, NimbleBit has commissioned several animated shorts from Loading Ready Run, the first of which is available to watch right now (below). The app will sync with the iOS version and feature an exclusive plane, the "X10 Mapple Pro." Pocket Planes is also available through Google Play on Android. Starting this Thursday ( at this link, which doesn't work yet but will when the game is live), players will be able to grab Pocket Planes on the Mac, featuring the same excellent freemium plane simulation gameplay on your desktop computer. First up, Pocket Planes is coming to the Mac App Store. Here's an interesting pair of announcements from NimbleBit, the makers of the hit freemium games Tiny Tower and Pocket Planes.
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